/*
  DNS and DHCP-based Web client
 
 This sketch connects to a website (http://www.google.com)
 using an Arduino Wiznet Ethernet shield. 
 
 Circuit:
 * Ethernet shield attached to pins 10, 11, 12, 13
 
 created 18 Dec 2009
 by David A. Mellis
 modified 9 Apr 2012
 by Tom Igoe, based on work by Adrian McEwen
 
 */

#include <SPI.h>
#include <EthernetV2_0.h>

// Enter a MAC address for your controller below.
// Newer Ethernet shields have a MAC address printed on a sticker on the shield
byte mac[] = {  0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02 };
char serverName[] = "www.google.com";

// Initialize the Ethernet client library
// with the IP address and port of the server 
// that you want to connect to (port 80 is default for HTTP):
EthernetClient client;
#define W5200_CS  10
#define SDCARD_CS 4
void setup() {
 // Open serial communications and wait for port to open:
  Serial.begin(9600);
  pinMode(SDCARD_CS,OUTPUT);
 digitalWrite(SDCARD_CS,HIGH);//Deselect the SD card
   while (!Serial) {
    ; // wait for serial port to connect. Needed for Leonardo only
  }


  // start the Ethernet connection:
  if (Ethernet.begin(mac) == 0) {
    Serial.println("Failed to configure Ethernet using DHCP");
    // no point in carrying on, so do nothing forevermore:
    while(true);
  }
  // give the Ethernet shield a second to initialize:
  delay(1000);
  Serial.println("connecting...");

  // if you get a connection, report back via serial:
  
  if (client.connect(serverName, 80)) {
    Serial.println("connected");
    // Make a HTTP request:
    client.println("GET /search?q=arduino HTTP/1.0");
    client.println();
  } 
  else {
    // kf you didn't get a connection to the server:
    Serial.println("connection failed");
  }
}

void loop()
{
  // if there are incoming bytes available 
  // from the server, read them and print them:
  if (client.available()) {
    char c = client.read();
    Serial.print(c);
  }

  // if the server's disconnected, stop the client:
  if (!client.connected()) {
    Serial.println();
    Serial.println("disconnecting.");
    client.stop();

    // do nothing forevermore:
    while(true);
  }
}

